S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

The little guy is back and furrier than ever!

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with its creation. I believe he contributed some broad concepts, but I don’t know the specifics or have long since forgotten them. Even though the anime is loved by few, some of its creations have endured. Namely, the Super Saiyan 4 transformation. Credited to Katsuyoshi Nakatsuru, the concept of the transformation was to return the Saiyan race to a more primal state. It’s sort of like the great ape or oozaru form seen in Dragon Ball and early Dragon Ball Z turned into its own version of a Super Saiyan. It was a drastic departure from the golden haired look of the prior Super Saiyan forms adorning Goku with red fur and returning to him his tail for the first time since early Dragon Ball.

This Goku is little, but not as little as past Goku.

When Toriyama decided to return to the world of Dragon Ball, he basically cast GT aside. I would not read much into that as far as what Toriyama felt about the show’s quality. It felt more like a case of returning to the end of Z after the battle with Buu was just the most logical launching-off point for a new story. The fact that Toriyama didn’t have an emotional attachment to the events of GT certainly helped. In his return which first began with the film Battle of Gods but quickly morphed into a whole new series in Dragon Ball Super, Toriyama (together with his protege Toyotarou) basically made the events of GT impossible to have occurred. A lot of that is due to the creation of the new Super Saiyan God power-up and its offshoots. Even so, the legendary manga writer and artist must have seen something in GT he liked because he decided to basically take its premise and turn it into the non-canonical Dragon Ball Daima.

It’s like some kid hanging out with the cool uncles he idolizes.

Daima was basically Toriyama’s final gift to Dragon Ball fans before passing on. At least, as far as we know. Like GT, it begins with the premise of a villain using the Dragon Balls to return Goku to a child, only with Daima all of Goku’s friends suffer the same fate. From there, it’s basically its own thing as the plot involves Goku and friends traveling to the Demon World to rescue Dende and prevent the new lord of the realm from amassing enough power to become a problem for everyone. It takes place in between Dragon Ball Z and Dragon Ball Super even though there really wasn’t a whole lot of time separating the two to begin with. The series began in a mostly plausible manner as far as canon is concerned, but eventually became something that is clearly non-canon. And the most canon breaking event of the series is Goku transforming into a Super Saiyan 4.

For a 90s creation, Super Saiyan 4 does have a pretty 80s looking hairstyle.

If you have yet to watch Daima (and I recommend you do – it’s great), then apologies for that spoiler, but the mere existence of this figure is essentially a spoiler. Toriyama must have liked something about the form to use it himself in his new series, or he was just throwing a bone to the fans that did enjoy it. From what I have gathered, Toriyama is responsible for the look of Super Saiyan 4 in Dragon Ball Daima, but in truth it differs little from the version designed by Nakatsuru. Goku still regrows his tail and finds his body covered in red fur, only the shade is slightly more purple than the pinkish it was in GT. The hair on his head follows mostly the same shape, but now it changes to be the same color as the fur as opposed to black. His iris now turns red instead of gold and the heavy outline around his eyes is black instead of red. The most noticeable difference is the slight alteration in proportions. In GT, Goku basically retained his normal shape, but in Daima his hands and forearms become oversized giving him a slightly more ape-like appearance. He also remains a child when transforming while in GT he literally goes from a child to an adult by transforming. I’m not sure what the rationale for that was at the time, maybe because the oozaru form is basically the same size for an adult and child Saiyan, but it’s an odd quirk of the form.

You can’t touch this one.

For the toyline, Bandai opted to release this Super Saiyan 4 Goku figure via its Premium Bandai offshoot. Like other releases in the past, this largely means it’s just a more expensive, limited, version of a relatively standard quality figure for the S.H.Figuarts line. Because Goku does increase in mass with his transformation, none of the parts created for the other Goku Mini figures are reused here. He’s also taller than those releases at approximately 3″ where I envision the top of his head being and 4″ to the highest spike of his hair. Most of the figure is colored plastic with the paint hits reserved for the bare portion of the chest and abdomen as well as a small area on the forearms. The white laces on his boots are also painted and the details of the face. Bandai did a good job of matching the flesh colors between the painted parts and non, but the linework isn’t the sharpest as there’s some overlap on the chest. The faces look fantastic while the laces are just okay as it’s white over blue. The only cheap looking aspect of the figure are those orange pants. There’s no shading on them at all and it’s unfortunate. At least a little paint around the waist might have lessened the cheap look.

He’s got some big old paws on him. They’re not quite as big as adult Goku hands, but they’re close.

The sculpt and overall proportions are very good here. At first I wondered if the hands actually could have been made even a little bigger, but in returning to the anime it looks pretty accurate. The length of the legs and torso look good and the hair sculpt is great. Like many other releases in this line, the hair is quite sharp and pointy so do be careful when posing or swapping faces. I do enjoy the oddball nature of the Super Saiyan 4 transformation. I’ve always liked the concept of the Saiyan harnessing their primal side in a focused, contained, manner. The switch from black hair to red is also one I approve of as the black haired look of the old transformation always created a bit too much of a contrast for me with the reddish fur. The redesigned proportions also work well here, especially on the kid version of Goku. It actually adds a little cuteness to the design and it’s hard not to draw a comparison to the video game character Tomba.

Sorry Vegeta, I don’t have an appropriate bad guy for him to fight so you’re going to have to take one for the team.

The expressions included offer a nice range for this character. We get a cocky smirk, stoic, teeth gritting with a side eye, a yelling, and a more exaggerated yell. They all seem to serve a purpose and it’s hard to resist the cocky expression. The face-printing is all excellent with some nice linework between and under the eyes. The paint is clean on the teeth and inner mouth for the yelling expressions. For hands we get a mostly stand array with fists, chops, martial arts posed, open, and Kamehameha hands. There’s also a set of hands for the standard Goku Mini (which would also work with the Super Saiyan version) that have little, translucent, yellow, orbs in them like a blast about to be fired. There’s also an extra, right, Kamehameha hand with a flame effect molded into it. This effect is done with translucent orange plastic with a hit of yellow paint. It’s intended to connect to the effect part – a Kamehameha blast. The blast is made of translucent blue plastic with hits of white. There’s also two translucent, orange, flames encircling it for a neat look. There’s an included post in clear acrylic to help it stand and it keys into the effect hand in two ways allowing the hand to be on top or under. I found getting the hand onto Goku as well as the post into the blast difficult without heat pretty difficult, but keying the two parts together is simple and effective. It’s probably the nicest blast effect part I’ve yet received from Bandai topping Beast Gohan’s beam cannon.

He comes with two of these little ki blast hands for the previous Goku Mini.

Goku’s articulation is mostly the same as the prior mini versions, with some differences including one that was a bit odd. He has the usual joints in the usual spots: head, neck, shoulder, butterfly, bicep, elbows, wrists, diaphragm, waist, hips, thighs, knees, ankles, and tail. The very small size can make utilizing some of these joints tricky. The diaphragm, for one, is hard to work independent of the waist and the butterfly joint sometimes doesn’t move as far as it looks like it can. The head is pretty locked down by the hair, but he can turn his head some and look down. The two, lower, rear pieces of his hair do move, but it doesn’t really free anything up much. The front pieces that come over the shoulders are not independently articulated like they were with the GT figures. The tail is just a ball peg and loves to fall off which is annoying. The elbows are double joints, but they don’t bend past 90 degrees due to the forearm size. The knees are single joints. The wrists were the most surprising part as they are just ball pegs. There’s no hinge so the hands just move on that ball, and for the most part, only rotate. I haven’t really missed the hinge, but it was a surprise to see. Range at the hips is pretty typical of the line, but he does have a diaper piece now so there’s some restriction. He won’t do anything truly spectacular, but he seems to be able to hit the key Goku poses.

This release is a pretty typical Premium Bandai release. It’s a good sculpt with good enough articulation. The accessory load-out is slightly better than a general release item while the price is higher. This one was $70 plus $10 shipping so he was essentially an $80 figure. That’s pretty steep for a figure of this size. It’s not as if much more went into it when compared with the $35 Goku Mini so a value buy it most certainly is not. It was exclusive though so if you want it now it will likely cost you even more. I do like the figure and I like this look for Goku. That’s the main motivation for buying it. If you like this version, then you’ll be content with the figure. It won’t blow you away, and I feel like I say that a lot more often these days with Bandai, but it won’t really disappoint either. Unless you end up paying $130 for it or something, then it might let you down because it certainly isn’t worth that.

For more Daima and Super Saiyan 4 goodness, check these out:

S.H.Figuarts Dragon Ball Daima Goku (Mini)

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

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NECA TMNT Adventures April – The Fifth Turtle

Is this the turtle you’re looking for?

NECA’s line of Teenage Mutant Ninja Turtles action figures based on the pages Teenage Mutant Ninja Turtles Adventures by Archie Comics is like the little engine that could. It’s not a fast-moving line, the releases aren’t always heavy hitters, but when they land they’re usually pretty damn good. And NECA appears to be slow-walking this line since they have yet to release the actual turtles in the line. We got wrestling variants of the boys, and now we’re getting a version of their ally April O’Neil, only she’s in her seldom seen look as the fifth turtle.

Or maybe it’s the April you’re looking for?

In the pages of TMNT Adventures there was a one-shot winter special where April O’Neil was mutated into a turtle. It didn’t last very long, but for at least a few pages she was essentially the fifth ninja turtle. And she looked how you might expect in that she has the same mask and pads, a belt, she’s armed with a single katana, and she has a big “A” on her belt. You may have expected her to go with yellow for her color of choice, but she actually had to settle for white instead. This figure was teased quite a while ago in April of 2023, but it didn’t actually see release until fall 2025. She is basically the first basic turtle in the Archie subline and one imagines that whenever NECA gets around to doing standard versions of the boys this is the buck they’ll be on. In that, it’s like a preview of things to come so even if you’re not interested in this obscure version of April this figure might be of some interest to you.

April comes in the standard Archie packaging with new artwork by series regular Ken Mitchroney. I like his very stylized take on the character with the accentuated beak and angled eyes. The figure dials that down a little, but a lot of those traits are still present. April stands at about 5.625″ to the top of her head. I have her as slightly shorter than Archie Raph and it appears to be due to her head sitting lower on the neck. Her head and plastron are actually wider which gives her a slightly stockier look compared with Raph, who is basically a blank turtle body. April has new forearms which are slightly thicker as well and her shell is different, having a more angled approach to the different panels. It’s hard to tell if anything below the waist is new. The knee pads create a thicker look, but it might just be an optical illusion. If I get out my grandfather’s old machinist gauge for measuring thickness it tells me their legs are the same, but confirms what I suspected with the forearms.

I don’t think this is how April wanted to present herself.

The stylization with April might be different from what some might expect. If you’re primary frame of reference for a female ninja turtle is Venus DeMilo from The Next Mutation then this April will look pretty different. That’s because they didn’t give her those odd plastron boobs that character had and instead she pretty much just looks like a turtle – kind of like how male and female turtles in the wild pretty much look the same. Her only embellishment is a slightly curvier plastron silhouette and clawed fingers. I thought at first the fingers might be reuse from the Archie Slash, but they are unique to April. Her portraits have that pronounced beak though, and while her eyes aren’t comically feminine, they have that Archie personality we’ve grown accustomed to with NECA’s figures. I love the little “t” shape they paint onto the beaks as that is pulled right from the books. The figure is a very matte yellowish green that is accentuated very nicely by the white wraps that have a touch of light blue shading. The shell is deep green and all of the grooves are filled with clean, black, paint. There’s black linework to accentuate the muscles and overall this is another homerun from NECA in the aesthetics department for this line.

“Where do you get off calling yourself the fifth turtle?!”

April’s accessories are quite numerous for a general release in this line. She has four distinct portraits: unmasked, grin, yelling, and a classic TMNT angry side sneer. The bandana knot is transferable between the masked portraits and while it’s a little snug, it works fine. The unmasked portrait features a sad expression and there’s even some tears painted on which helps to make it quite scene specific. For hands, April has gripping, fists, and open clawing hands. She comes with a single katana which is what she utilized in the book which features a brown hilt and blue pommel and guard. The blade itself is white which I love because metal is often done in white in comic books. I’m a little surprised they didn’t hit it with a touch of blue shading like the weapons that came with the Mirage turtles, but it looks pretty good as-is. To store it she has a large, white, scabbard that is shaded with blue that simply slots onto her belt. It’s not a super secure connection, but it will stay in place once she’s posed. Just expect it to fall out a lot when posing her. The sword does store effortlessly in the scabbard which is nice to see after my experience with the 2012 Leonardo and his stubborn blades.

She’s got the look, but does she have the skill to take on the Shredder?

April’s articulation is basically the same as the Archie wrestling turtles only she has some elbow and knee pads to obstruct things. She has joints at the head, base of the neck, shoulders, biceps, elbows, wrists, waist, hips, knees, and ankles. There are built-in thigh swivels into the ball-joints at the hips and her gripping hands have the proper vertical hinge for wielding a sword. She has the pinless knee and elbow joints, but the presence of the pads will limit the range. Her elbows are pretty much only good for a 90 degree bend while the knees extend a little past that. They’re also very tight at both spots and I haven’t noticed any lubricating oil in those places like I did with the wrestling turtles. The shell will limit her hip range, but the plastron is soft so she can kick forward about 90 degrees if you want to push it. Going out to the side for splits is no problem and the oversized feet with solid ankle rockers make getting her to stand pretty easy. The waist isn’t going to do much owing to the turtle anatomy and range at the shoulders is not good enough for two-handed sword poses. It would be nice to see NECA integrate a butterfly joint there since one would think the shell would hide some of the ugliness of said joint, but I don’t know if they’ve ever done such with any release, turtle or otherwise.

“Geez April, think you might reconsider going back to the news reporter look?”

Perhaps the best thing about April is she should retail for the reasonable price of $35. Some places have her as high as $41 but she is shipping to big box retail which is likely to have the cheapest price on her. She comes with plenty of stuff and the sculpt and paint are fantastic. Yes, the articulation is just okay, though it is better than some of NECA’s other TMNT figures. That’s what they’re known for though and if your primary interest is in the figure’s presentation then this April should please you, provided you ever felt the need to own a figure of April as the Fifth Turtle.

If you’re looking for more Archie inspired TMNT figures or more April then check these out:

NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

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NECA TMNT Toon “Mutant Interest Story” – Deluxe April O’Neil

Whenever I approach my rankings for NECA’s now long-running action figure series based on the 1987 cartoon Teenage Mutant Ninja Turtles, I don’t always just pick the objectively best or worst toy in the line to slot them into the rankings. It’s a combination of the figure’s quality and the character’s importance. A great figure…

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NECA TMNT Cartoon Channel 6 Newsroom SDCC Exclusive Set

Remember San Diego Comic Con? You would be forgiven if you did not since, like last year’s edition, the event was a virtual one once again. Only unlike the 2020 version, this one came with the expectation it would be virtual. It also coincided with a global shipping crisis, so combine that with the expectation…

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Batman: Arkham Origins Blackgate

When Batman: Arkham Asylum was released in 2009 it ushered in a new era for the caped crusader where video games were concerned. Prior to that, Batman had not had a good video game in a long, long, time. Depending on your opinion of his efforts, you may have gone all the way back to The New Adventures of Batman and Robin for the Super Nintendo, or even further back to the Sunsoft classic Batman for the Nintendo Entertainment System. His outings on the PlayStation and Nintendo 64 weren’t particularly memorable and he all but skipped on the PlayStation 2 era. The low point may have been the cancellation of the The Dark Knight video game tie-in as it felt like DC throwing up their hands and saying, “We can’t make this work with Batman.”

Rocksteady Studios was up to the challenge and Arkham Asylum proved so good that Sony basically ripped it off for its successful Spider-Man video games. Rocksteady was able to craft a simple, but relatively malleable, combat system for Batman that had some challenge, but mostly succeeded in making the player feel like they were playing as Batman. Random thugs weren’t going to get the better of Batman unless they were in mass quantities and heavily armed. The one-button attack system made handling Batman a breeze and the stealth elements added on top of that complemented the action well. If there was one critique, it was that the environment was a little closed off so for the sequel Rocksteady gave Batman run of the city. Arkham City was more of a sandbox game, but mostly played the same. Boss encounters also had more variety and many still view it as the pinnacle of Batman video games.

In this one, Batman has to work with Catwoman to quell a prison riot.

For the sequel, Rocksteady bowed out. Enter WB Games Montreal which crafted Arkham Origins for release in 2013. The game was mostly well received, but not as enthusiastically as its predecessor. WB Games Montreal did receive praise for largely carrying forward the game mechanics fans had grown accustomed to and the franchise continued to roll along. Developed alsongside that release, was Arkham Origins Blackgate. Blackgate was the handheld version of the game released on the PlayStation Vita and Nintendo 3DS. Development on Blackgate was entrusted to Armature Studio which had cut its teeth previously on the Metal Gear Solid HD Collection also released on the Vita. Blackgate would be the studio’s first original game and it too was released in 2013.

When Blackgate came out I was instantly intrigued. As an owner of the PlayStation Vita and the 3DS, a portable take on the Arkham series of games held some appeal. Blackgate also wasn’t a direct port of any of the console games. It was its own thing and is technically a sequel to Arkham Origins as far as plot goes. Batman (Roger Craig Smith) encounters Catwoman (Grey DeLisle) at the start of the game which serves as the tutorial mission. Shortly after, there’s a prisoner revolt in Blackgate prison and Batman heads in to investigate. Three of the biggest crime bosses in Gotham: Joker (Troy Baker), Black Mask (Brian Bloom), and the Penguin (Nolan North), have taken over and each rule over a segment of the prison. Catwoman is also there, but willing to aid Batman in helping to free the hostages the criminals have taken and ultimately save the day. Batman will have to explore Blackgate in a non-linear fashion acquiring various gadgets to help him progress through the prison.

This is how you will be viewing Batman most of the time – from the side.

I did not play Blackgate in 2013, but always wanted to. Recently, I had a chance to rectify that and I was intrigued by what I found. I know I read reviews in 2013 for the game and ultimately passed, but what I had read I had mostly forgot. What I did know going in was that Blackgate was a 2.5D action game. The environment and character models are all rendered in 3D, but gameplay is largely restricted to a 2D plane. There are some moments in the game where Batman can move into the foreground or background, but they are few and far between. Other times the environment will curve or swing into either the foreground or background, but having Batman just walk in a straight line will cause him to just follow the path. It’s also what the cool people on the internet refer to as a Metroidvania. That’s a non-linear action title that plays in a style similar to Metroid and the nonlinear entries in the Castlevania series.

Utilizing stealth and Batman’s Detective Mode is crucial to surviving Blackgate.

Despite the perspective change, Blackgate plays a lot like its big brother on the home consoles. The systems are largely still intact. When it comes to combat, the player is encouraged to chain attacks together with just the press of one attack button. There’s a separate parry button with onscreen indicators for when to use it as well as the ability to perform a cape stun maneuver. Successful attacks continue the chain as do successful paries. Early in the game, enemies will likely be a cakewalk, but tougher ones are introduced later that either have weapons or a means of defending themselves. For criminals armed with firearms, Batman can’t take them head-on. For those enemies you’re expected to play it sneaky either via alcoves high up or by utilizing passages in the ground. Batman can perform stealth takedowns when in the proper position and they are preferable to running in Leroy Jenkins style.

Why does he always need to re-find his equipment every game?

As Batman makes his way through Blackgate, he will encounter gates that prevent him from progressing deeper. In order to progress he will have to either upgrade his hacking device or uncover a new tool. At the start of the game, he is only armed with a Batarang and grapnel gun, but along the way he’ll acquire the Bat Claw, the line launcher, and an explosives gel gun. The claw allows Batman to pull down things like vent covers while the line launcher lets him cover long gaps and even opens up the background and foreground elements to a degree. The explosive gel can only be used on specific spots to blow holes in the environment. At any point Batman can also enter Detective Mode as he can in the other games which can reveal weak points in walls and other secrets and help Batman progress. The three boss characters can be encountered in any order and as such it means there aren’t any items tied to any of them. Most just require you to use Batman’s base abilities in a certain way to clear the encounter. Also hidden throughout Blackgate are weapon and armor upgrades, new costumes, and collectibles that just add a little extra length to the game. One playthrough takes about 7 – 8 hours and the only reason to go back is to defeat the boss characters in a different order to unlock another costume.

All of the boss encounters are uniquely constructed – none of that “Ride the big guy” stuff from Arkham Asylum.

Playing through Blackgate is largely an enjoyable experience, but there are some quirks that hamper things. The locked perspective takes away the ability for Batman to just point and shoot his grapple gun and can make navigation a chore at times. There is one area in particular where Batman has to deactivate a bomb with a timer on it and I could see where I needed to go, but the rules of the game wouldn’t let me just go there because it was in the background. A lot of context items are all assigned to the X button as well which can get clunky when you don’t want Batman to interact with the environment. X also makes Batman run so you can imagine how that might get in the way. Blackgate is also broken up into different maps and navigation can be a chore. The map system isn’t particularly intuitive and it’s also locked to the menu screen so you constantly have to refer back to it. Batman also can’t simply exit a section and has to work his way back to an exit which gets very tedious. There is no fast travel system. There’s not a lot of variety to the scenery, though apart from that the game generally looks and runs smooth. Story advancement is done with stylized still image cutscenes, but fully voiced which might feel like a downgrade for the handheld, but I honestly didn’t mind. Voice acting is strong while the overall sound design is fine, though a bit repetitive. Music is a little sparse, but it suits the vibe of the game.

Back in 2013, I passed on Blackgate because the reviews were just kind of ho-hum. No one seemed impressed by the game and since there was Arkham Origins available for the main console experience it probably made Blackgate seem worse by comparison. More than ten years removed from that environment, Arkham Origins Blackgate plays like a slightly different sort of game and it’s honestly pretty fun. It probably drags on a little too long as it feels like that 8 hour runtime is padded out by lots of backtracking. Repeat playthroughs would certainly go much quicker, but there’s really no reason to go back. The extra costumes are all pretty terrible and of the era. There are no classic looks for Batman which is a little disappointing, and while I like the standard costume enough, it would have been cool to go old school. The boss encounters also aren’t great. They’re not as repetitive as they were in the original Arkham Asylum, but they are underwhelming. Especially the final boss which left me thinking “That’s it?”

Batman: Arkham Origins Blackgate must have sold well enough because there are plenty of copies floating around for a decent price. The Vita experience was a good one and I don’t know if the same is true of the 3DS. The game is also available on Steam so it’s rather playable. What works best is the novelty of a portable Batman experience on par with what the console games were doing while also not trying to be an exact copy. I’d like to see another Batman adventure in a similar style, maybe one that plays a little faster and actually does more to separate itself from the console games so we’re not constantly comparing the two as we play.

For more Bat-content, check these out:

Batman: Caped Crusader

In the far off land of 2021 we received word that a new animated Batman series was in development and attached to it was none other than Bruce Timm. Timm was one of the main creative minds behind Batman: The Animated Series and the DC Animated Universe it spawned so this news was met quite…

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Batman – The Adventures Continue #50: Batman

If you’re a repeat visitor here at The Nostalgia Spot, then you’ve probably noticed that around here there is a high opinion of the television show Batman – The Animated Series. I did a re-watch of the series that spanned more than two years and also checked out the various films based on the property.…

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Batman Beyond – The Complete Series (Blu Ray)

Last year, when Warner Home Media announced a new Blu Ray set for the series Batman Beyond, I decided to wait. I had been an early consumer for the similar Batman: The Animated Series set the prior year and had some misgivings. The price on that set fell and a slimmed down version was even…

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Mondo X-Men ’97 1/6 Scale Nightcrawler

Make way for Munich’s own Nightcrawler!

Yes, I’m afraid this is another toy review that needs to begin with a word about tariffs. It was the talk of 2025 in the toy collecting community because it caused considerable delays, disruptions, and worst of all, increased prices across the board. One line impacted by the introduction of these new costs more than most was Mondo’s line of sixth scale action figures based on the Marvel cartoons X-Men and X-Men ’97. These figures, being around a foot tall and consisting of unique parts, extravagant paint apps, and numerous accessories already carried a hefty price tag. Most had settled into the $235 range, but with free shipping that made it slightly more palatable. That was all out the window once extraordinary tariffs were introduced. Mondo was forced to add a tariff fee to its products to help offset the costs which, for this line, typically ran $20. Then there was the removal of the de minimis exemption on shipments under $800 which blew up Mondo’s shipping policy to ship directly from the factory to your door. Now, they had to go the shipping container route, bring everything to port, truck it to a warehouse, and then ship it from there. Free shipping was gone replaced with an option totaling over $20 and then add on the usual sales tax and you end up with a line that now runs over $300 a pop.

Even at sixth scale, he’s a bit of a little guy.

Nightcrawler was the first victim of this new world. When he initially went up, it was the limited version with a price tag of $245. When I went to check out, the total came out to over $300 and gave me a great deal of sticker shock. Mondo’s line appeals to me as a fan of X-Men ’97, but it appeals to me even more as a fan of the original cartoon. That’s the collection I want to assemble on my shelf, but Nightcrawler wasn’t really essential to such a display. He appeared in a mere two episodes during that original run, and while I like both, the space requirements of such a display and the cost gave me pause. I wanted to think it over and also wondered what the standard version would cost, but before Mondo revealed that the limited one sold out. I guess others weren’t as indecisive as I was. Eventually, the standard version was put up for sale and it cost $230, a nice price break, but it came at a cost. The X-Men ’92 portrait that was included with the limited version was omitted making this standard version truly an X-Men ’97 release. I admit, this frustrates me. The line began as one based on the original show and it was a request by Marvel to add the ’97 branding. For most characters, Nightcrawler included, there isn’t a big difference between the look so it’s easy enough to please both customer bases, but locking the ’92 version behind the limited paywall betrays that spirit. I complain, but obviously I gave in because I do like Nightcrawler an awful lot and knew I’d regret not having him on my shelf.

Nightcrawler is so popular he even has his own in-universe toy.

Nightcrawler comes in the same box as the rest of the line with new artwork by Dan Veesenmeyer and production artwork behind that. Even though this figure is truly an X-Men ’97 release, all of the production art is from the original series episode “Bloodlines” which is kind of amusing. There’s a character bio from Eric and Julia Lewald on the inside of the cover flap and there’s the usual display window behind it. Nightcrawler is a sculpt by Alex Brewer with paint by Mara Ancheta. He is one of the smaller figures in the line just barely outdoing the most recent Wolverine at around 10.75″. He’s far less chunky than the Canadian and quite lithe giving him a similar in-hand feel to the line’s smallest release, Jubilee.

He’s also well-armed.

Nightcrawler is depicted in his classic red, black, and white costume which is true to both shows. Paint is clean and it’s accentuated with blue linework which is how he’s shaded in both shows. The face has an abundance of black shadows cast across it which looks excellent and is how every Nightcrawler figure should be done at any scale. He has that tuft of hair which is the most recognizable aspect of the ’97 look and the eyes are a bright yellow. His black hair has some streaks of blue in it which helps convey the highlights we see in the show and I love how the white hands and feet stand out against the darker colors of the costume. I don’t know if it’s said enough, but Nightcrawler really is one of the best designs in comics (hat tip to Nightcrawler’s creator, Dave Cockrum). There’s a reason why he’s rarely strayed from this look which dates back to his original appearance from the 1970s. I love that X-Men ’97 added him to the main cast partway through the inaugural season and it appears that he will remain in the main cast going forward. That’s a terrific pickup as, next to Morph, Nightcrawler is the one I would have most wanted to see added to the roster.

Mondo had a challenge in bringing a character like Nightcrawler to plastic. The other characters from this line can get away with being a little stiff when it comes to posing, but Nightcrawler is a literal acrobat. He needs to articulate better than the rest. Mondo had a similar challenge before it with Spider-Man and, in my opinion, mostly dropped the ball there. With Nightcrawler, I’m happy to say they faired much better. He doesn’t have much in the way of additional joints, but the functional ability of what’s there is improved. What’s not is the head and diaphragm. The head is still really tight as the lower ball joint in the neck doesn’t like to move. The diaphragm joint is similarly stubborn, though it fares a little better with Nightcrawler than it did with Spider-Man. What works well is the waist which rocks in all directions quite well. His hips have more range and the double-jointed knees and elbows are super smooth. The same is true for the ankle hinges which border on being so smooth they’re loose, but I never had any issues standing Nightcrawler. He can get into a crouch which is necessary for such a character and he’s even better at doing so than his Marvel Legends counterpart thanks to the addition of toe hinges. His tail is also done with a wire and it’s perhaps the most poseable wired joint I’ve ever encountered. These figures typically aren’t much fun to pose, but Nightcrawler is the rare entrant who actually is.

Bamf! effects in action.

To accentuate those poses we have a slew of alternate parts and accessories. For portraits, there’s a neutral one and a smiling one. While the neutral one is executed very well, it’s the smiling portrait that I am almost certain to display exclusively. The limited version came with the original series head as well as one based on the pilot of the original X-Men cartoon, “Pryde of the X-Men.” I really want that ’92 portrait, but oh well. For hands, he has a set of fists, gripping, open, and style posed hands. For effect parts, he has a trio of “bamf!” effects. These are all cast in translucent, pink, plastic with one intended to clip on his shoulder and the other two on each arm. You could probably put them on a leg too if that was your preference. They’re sculpted to resemble the smoke that appears when Nightcrawler uses his teleportation powers and if you got the limited version you would have received a fourth piece that’s intended as a base. They’re easy to make use of and add a nice visual splash to a display.

These two proved to be a formidable pair in X-Men ’97.

If you watched X-Men ’97 then you undoubtedly recall Nightcrawler and Wolverine’s defense of the mansion during the eighth episode. In it, Nightcrawler finally was given a sword to wield which. Even going back to his original Toy Biz figure, Nightcrawler has been associated with blades for quite some time. And in that scene he had a saber, or cutlass, that resembled that old figure and Mondo included it here. It has nice paint effects on the blade and slots into a gripping hand quite easily. Nightcrawler, being an ambidextrous acrobat and accomplished sword wielder, wasn’t content to just handle one sword. He also found some decorative fencing blades in a study and took them down from the wall. He has one to grip in his other hand, but that still wasn’t enough for Nightcrawler. That prehensile tail of his needed a weapon too so that’s where the third sword went. Mondo included an extra tail where the end is coiled like a fist. The third sword separates where the handguard meets the pommel and can slide effortlessly into the extra tail to outfit Nightcrawler with all three weapons. Even if I had that coveted ’92 portrait, I would have been hard pressed not to pose Nightcrawler with all three swords in hand (and tail).

The stand, plus Nightcrawler’s poofy hair, lends itself well to inverted poses.

Feeling that wasn’t enough to really capture the spirit of the character, Mondo also used this occasion to provide collectors with an improved stand. It’s a badly kept secret that Mondo’s doll stands it includes with all of its sixth scale figures is pretty crappy. I almost never use them and many have never even been removed from the package. For Nightcrawler, we get a new model that includes a poseable post and a gripping claw for the end. The base is still the standard circular base with the X-Men logo painted on. The post plugs into that and the claw…goes on somehow. I don’t know what the intention was, but I had to remove the crotch piece and unscrew the clip in order to get it onto the post. It was still a tight fit and I reassembled it once on the post. Some instructions would have been helpful. Once assembled, it works as intended. The claw has some nice tension and the gripping part is lined with a soft material that should protect the paint. The crotch piece adds some stability, though it might not really be needed though could come in handy with heavier figures. This is the stand we should have received with Spider-Man and I hope it’s the standard going forward even for characters that don’t necessarily need it. It’s unfortunately not coming with Mr. Sinister, but is with Storm. Lastly, Nightcrawler comes with a Bamf doll accessory. He’s fully painted and plenty adorable. I don’t know why Nightcrawler has small effigies of himself, seems to go against his religious convictions, but it’s a cute little detail from the comics and an appropriate accessory.

This guy just looks terrific. It’s an instant upgrade for any display.

While I was and likely will remain salty about the removal of the original series portrait for the standard edition, it’s hard not to be pretty happy with how Nightcrawler turned out. He’s simply one of the best releases in the line combining the incredible presentation qualities Mondo is known for with an unexpected fun component the line ordinarily doesn’t possess. While I do enjoy swapping in and out portraits and effects, I rarely enjoy the act of posing these figures. That’s not the case with Nightcrawler and I feel like I’m wasting the figure’s potential when I leave it in the same pose longer than a week. Nightcrawler is a fan-favorite and that’s likely partly why the limited version did sell out relatively quickly, even at an increased price. It’s a reputation that’s been well-earned over the decades since the character’s introduction. If you can get past that increased price, even for the standard version, you’ll find an excellent figure. Other retailers won’t have the $20 surcharge Mondo charges, or their shipping fee, though many have added an apparent tariff fee to the base price. Big Bad Toy Store currently has this edition of the figure priced at $245 while Entertainment Earth has it at $250. Both have cheaper shipping options than Mondo so you’ll save some money going through them instead, but if you want to buy direct form Mondo he’s still in-stock there for $230 with an additional $20 tariff charge. If you’re in on this line or just a big Nightcrawler fan looking for a nice one-off in your collection then I think it’s worth it. And if you intended to just be collecting the main cast from the ’92 show then I do think you should think long and hard about passing on Nightcrawler. You may come to regret it.

For more from Mondo’s line of sixth scale Marvel figures look no further:

Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t…

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Mondo 1/6 Scale Spider-Man (Spider-Man ’94)

It took a long time for Mondo’s Spider-Man to get to me. At first, I wasn’t sure if I was going to even buy it. I passed on the Mondo offering in 2024, debated the symbiote costume variant, but ultimately passed on that as well. The X-Men line from Mondo is my true love and…

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Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…

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Marvel Legends Gamerverse Captain America vs Venom

A very blue release.

We’re going to be doing a lot of 2025 catch-up here as Christmas always slows things down. Toy producers also like to push product for the holidays so I seem to always end up with a backlog at the end of the year. Especially when stores are doing generous sales and convincing me to buy product I had already passed on. Stuff like today’s subject, the Marvel Legends Gamerverse two-pack of Captain America and Venom.

We’ve already looked at one release in this series which was the excellent Wolverine and the not so excellent Silver Samurai. The draw for me with that set was the all new Wolverine that quite resembles his sprite from the Marvel vs Capcom series of games. With this release, we get a very familiar Venom and a not so familiar Cap. I’m a Venom fan so I’m always a little tempted whenever a new one comes around and this being Hasbro’s first blue Venom did catch my eye, but I was willing to pass. As for Cap, I’ve never been a Captain America fan. He was one of the lame heroes of my youth and I only remember one kid who actually liked the character. On the other hand, I do like blue and when you have a hero with a lot of blue that gets my attention and this Cap very much got my attention. Not to the tune of $60 though, or whatever the MSRP was when this thing landed at retail. Then Target had some sale and I had reward money when this thing was in-stock at my local store making my price a whopping $16. For $8 a figure, basically 2005 Legends pricing, you’re damn right I was willing to take a look at this one.

He’s not just a blue version of the figure on the left.

Let’s get Venom out of the way first since he very much resembles 2024’s Walmart exclusive retro-card Venom. At least, at first blush. The only parts this figure actually shares with that one (and other Venom figures) are the legs and hands. The torso and arms have actually been redone as this one goes with the old hinged-ball peg setup at the head. The musculature is slightly different, less vascular, and he has pin-less arms and no veins around the forearm. Like the animated Venom, the spider logo on the back has been squished to fit inside the butterfly joint which is fine while the logo on the front more comfortably fits inside the same joint. The shoulders are bigger which makes a big difference with the silhouette making this the best Venom body Hasbro has done. It’s just a shame they didn’t make the legs pin-less to match. The new torso does make this Venom slightly taller than the old one as he stands at about 7.125″ to the top of his “masked” head.

What obviously stands out most though is the color. This Venom is a light blue which is fairly similar to the in-game sprite. Venom, for a long time, was always colored blue in the comics and shaded with black as comic artists often do for characters that wear all black so I’ve always liked this blue look for him. My ideal would be a darker blue that’s shaded like the art of Mark Bagley, but this is still neat to see in figure form. The default head is the Eddie head in mid-transformation which I think originated in a 3-pack. The symbiote section is new sculpt to better match the look of this version and the overall look is actually pretty impressive. The alternate head is a Venom with his green-drool covered tongue protruding. The severe underbite and shape of the eyes is very much evocative of the game art, though thinner and more elongated than the actual sprite. The only negative with the presentation is the little used white paint. The opacity of the spider logo is fine in the middle, but the legs are too thin and a lot of blue pokes through. The paint for the eyes is hardly pristine and the white paint on the hands suffers from the same opacity issues, though not as severe as the spider legs. We might as well get the accessories out of the way now too as he only comes with two clawing hands and two fists.

I think this Cap can work fine as a comic Cap if you don’t care about the scale mail.

Even though I’ve always been a Venom fan, to my surprise it was Captain America that drew me to this set. Something about this shade of blue hooked me and the way it plays off of the red and white. It’s a clean version of Captain America’s suit as there are no sculpted textures for scale mail. It conforms to the video game look, but it also conjures up memories of his cartoon appearances for me. What also got me though is the sculpt. I don’t have any other Captain America figures, the last one I bought was the series 8 Ultimate Captain America back in 2004, so I can’t say for sure how much of this figure is reuse and how much is new. There have been quite a few Caps recently, the Secret Wars one and the 20th anniversary to name just two, and I assume some of these parts come from there. The torso must be new for it to not be textured and the proportions for it and the arms are terrific. This is what I want Legends to look like. The chest is broad and the shoulders large. There’s enough thickness front to back so he doesn’t have that pancake look. He has classic heroic proportions, something the ever popular Vulcan body lacks.

The white on his shield could be better.

The paint and colors are mostly okay as well. I already said I love this blue and it’s largely colored plastic. There is a slight variation between the blue of the chest and the blue of the arms. In most lighting it’s barely noticeable, under brighter lights the arms are noticeably lighter which also includes the portion of the chest comprised by the butterfly joints. The paint on the face and head is pretty good as is the paint on the abdomen. The white star on the chest suffers some of the same issue as Venom with the opacity, but it’s not as severe an issue. The gloves and boots are molded in red and possess a nice, matte, finish. The only visual issue I have with the figure is that the wings on the sides of his head are not perfectly symmetrical. It’s minor, but also one of those things that once seen cannot be unseen.

Cap does a little better than Venom in the accessory department. He has an alternate portrait with a yelling expression which is fine, though I’d have preferred something else. Maybe teeth gritting which I feel like shows up in the game more often or a smile as that would pair with his extra hands. By default, Cap has fists, but he can also switch to a thumbs up gesture. I want to say this is from his victory pose and it’s fine, but I don’t think we needed two. An open hand would have been nice to pair with his main accessory – his shield. What is Cap without his shield? This is a pretty standard one. I’ve seen some complaints that it’s too small and that may be so, but it doesn’t really bother me. It has the usual clip for the wrist that can toggle to a peg and plug into his back. Like the main figure, the opacity of the white is not the greatest and more in-line with what we saw on Venom, but the printing is at least clean. It also has an effect, a piece of translucent, blue, plastic that can clip over the shield. There are sculpted motion lines on the part for his shield rush attack and the center of it has less color than the edges. It actually looks really cool and is a perfect accessory for this set. It’s just a shame that Venom couldn’t get a game-specific accessory too.

Venom can pretty much hit some semblance of his stance in the game which is about all that’s required.

The articulation for Venom is basically the exact same as the prior Venom I already looked at with the exception of the hinged head. This lets him get into a stance resembling his default one in the game. The ball joint in the torso seems to have a little more range as well, but everything else is the same. As for Cap, he’s a little less articulated owing to an inferior torso setup. He has the ball hinge head and his butterfly joints work pretty well. The pin-less, double-jointed elbows and knees work as expected though his bulky arms give him less than 90 degrees at the elbow. The thing I don’t like is the torso though which has a perfect design to include a ball joint in the midsection. Instead, he just has an ab crunch with a waist swivel. If this guy had the same setup as Gamerverse Wolverine it would have taken him to the next level and would probably be as good as any Captain America figure ever needed to be, but instead it’s got an easy to improve upon flaw for whenever Hasbro wants to give us a Maximum Captain America and charge $50 for the privilege of owning it.

The “Gamerverse” is coming together.

As a $60 two-pack, this release is a bit of a hard sell. Do you really need a Venom in blue even if it is a minor improvement over the most recent release? Surely, if you prefer black this Venom body will see a re-release. Plus it still has that ab crunch which could be improved upon. The Cap is for those who don’t necessarily need or want the scale mail texture. The extra effect part for the shield is also nice, though very game-specific. If you don’t care about the video games it hails from, then you may not value it much. Now, if you are a big fan of the Capcom games then this set holds some added appeal. It’s a solid likeness found in the games and only Venom’s lack of a game-specific accessory hampers that. If you don’t have a past release of either character, it’s certainly more enticing, but still overpriced at $60. If you can get it for less then it quickly becomes a far better value. I got it down to a lowly $16, but it would have been worth it at far more. I would say $50 is the magic number and anything less is a good deal. I’m quite happy with it, even Venom, and I just love how they pop in my display. They’ve been my desk figures for weeks and they may remain there for a bit longer too. If this set appeals to you on a visual level then I think you’ll find plenty to enjoy.

Of course, no Gamerverse could be complete without these guys.

For more from Marvel Legends and the MvC games check these out:

Marvel Legends Gamerverse Wolverine vs Silver Samurai

Video game inspired action figures are quite the hot ticket right now. I’m not entirely sure why that is, but maybe some of that is owed to Jada Toys and how well received their line of Ultra Street Fighter 2 action figures have been received. Hasbro, for their part, has had a “Gamerverse” subline of…

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Marvel Legends Walmart Exclusive Retro Card Venom

On Tuesday, I posted a review for the NECA TMNT Adventures Cryin’ Houn’ action figure, a figure that debuted during this year’s edition of Walmart Collector Con. Today, we’re looking at a true exclusive from that event. Cryin’ Houn’, and a lot of other figures released that day, were basically a first to market agreement…

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Storm Arena Street Fighter Alpha 3 Ken

One of my most anticipated releases of 2025 came out of no where. I was a kid during the early 90s and into video games so I know a thing or two about Street Fighter. Street Fighter II was everywhere and is pretty much the reason why the one-on-one fighting game became a huge genre…

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NECA TMNT 2012 The Shredder

Every hero needs a villain.

Just about every iteration of the Teenage Mutant Ninja Turtles has its own Shredder. He’s the big bad villain of the franchise despite having the dubious honor of being killed off in the very first issue of the comic book series. For the 2012 series, Shredder was back as the head of a crime syndicate and portrayed as a brutal, ruthless, threat to the good guys. Gone are the days of the Shredder surrounded by moronic henchmen entrusted with far too much responsibility. This Shredder is violent and enjoys inflicting harm upon his adversaries, both physical and psychological. There is no redeeming quality to him and he’s quite good at what he does. And if you’re going to have a figure line based on this version of the franchise, you have to do him justice.

This Shredder is not the screwball these other two are.

The Shredder is the sixth figure in NECA’s line based on the 2012 animated series Teenage Mutant Ninja Turtles. Despite that distinction, he’s the fifth release and I suspect the only reason why he’s numbered six is because it worked better for the mural that’s being displayed via the spine of the box art. This is a sculpt attributed to a trio of individuals/entities: Daniel Katcher, Richard Force, and Kushwara Studios. Nicole Falk is credited with tailoring the soft goods cape and Ciro Nieli handled the box art. Paint is credited to Geoff Trapp and Mike Puzzo.

That’s a lot worse than a rat scratch.

Shredder towers over the turtles in this line coming in at approximately 7.125″ to the top of the dome of his helmet. He’s a broad shouldered, but somewhat slender, Shredder perhaps having more in common with the Mirage portrayals of the character than appears at first blush. He’s still adorned with armor and lots of bladed features. The blades of his shoulders jut out from his body as opposed to vertically and his gauntlets are almost ludicrously large. The garment he wears beneath his armor is a dark magenta while the armored bits are done with a shiny silver. Those spikes are all rigid and sharp. He looks pretty on-model, though as one of those characters often obscured by shadows in the show it can make it a touch hard to determine just how on-model he is without pulling out numerous stills and production art. If anything, his arms and chest might be a little larger in figure form than it is in the show, but since it adds to his presence I’m not considering that a negative.

The paint on Shredder is fairly rudimentary not calling for a lot of pizzazz, with one exception. Underneath the removable helmet is the burned visage of Oroku Saki. He’s pretty ugly looking and NECA did a good job of capturing that. He has an alternate portrait which portrays him as more angry and it’s every bit as good, though won’t really change the look of the figure once the helmet is put back on. The colors all match well whether they’re painted or not and there’s no obvious paint slop anywhere on my figure. Some of the finer details are less than perfect, but certainly acceptable for a mass-produced item. The cape is pretty plain as most NECA capes tend to be. It’s just a thin, black, material though there is a wire through it, just probably not where you want it to be. The wire is merely at the top of the cape and used to hook the cape under the pauldrons. It’s easy to take on and off, but it’s a shame NECA won’t do fully wired capes for posing.

Aside from the alternate portrait, Shredder comes with three sets of hands: fists, gripping, and relaxed. For weapons, he has six blades to make use of. In the show, Shredder had retractable blades built into his gauntlets which were his weapons of choice. He has two long ones and one central blade with a diamond-shaped point. You get four of the long blades and two of the center blades which just plug into his gauntlets. You can fit all three into each hand at once, but it is a little busy looking and I don’t think he ever went into battle in such a manner. He also comes with a lone Kraang alien. The little guy looks the part and is well-sculpted as well as well-painted, but not articulated. One set of tentacles is shaped into a curve while the other set is more flat which makes it a challenge to do much with if it’s not being held. I’m guessing we’ll be seeing this guy, or variations on him, quite a bit if this line endures.

Shredder’s articulation is fairly basic and likely what someone familiar with NECA would expect. The head is on a double ball peg, though it’s limited a bit by the helmet. The arms feature joints at the shoulders, biceps, elbows, and wrists while the torso just has a waist joint. That waist joint is a ball joint, but because of the shape of his breastplate it can’t do much. Range rotating is extremely limited and he can’t crunch forward much and only tilt back a little bit. The bicep swivels are a little odd looking, like his shoulders are a touch too small, which may limit their range as well if you don’t like how they look. Hips are standard ball-joints with a thigh swivel and they work fine. Knees are double-jointed and the ankles hinge and rock. My figure does have some stuck and stubborn joints. The top elbow hinge on both arms doesn’t want to do much while the left ankle was also problematic. The gauntlets can rotate which is nice and the boots swivel too so you can keep the armor lined up with your posing.

Shredder is proof that the good guys don’t always win.

Shredder is going to be pretty limited when it comes to posing. Mine also seems to have a loose right ankle and he’s a challenge to stand sometimes. He also already took a shelf dive and his right pauldron broke off which is irksome. I had him in a pretty vanilla pose too. The torso is aggravating because NECA could have tweaked his design just a little bit to keep that breastplate from causing a problem, but opted to just plow forward with it the way it is. I always make it a point to mention that NECA prioritizes the aesthetics over articulation as I think that’s their right as action figure makers, but sometimes they go too far. There are very minor sacrifices they could be making to improve the experience, but they choose not to do so. I have probably over a hundred NECA figures at this point and I suppose some NECA fatigue is setting in. Rarely am I impressed with what I get because so often the figures just meet my expectations as opposed to exceeding them. I don’t think it’s a requirement that every figure need to blow me away or anything, but it would be nice to be pleasantly surprised once in awhile.

Thankfully, Shredder doesn’t need incredible articulation to have shelf presence.

Shredder is a B+ entry in the line. He looks like the character and is pretty menacing, he’s just not at all fun to mess around with. Some of that is the character design as there are lots of sharp things to avoid and the blades have a tendency to fall out. And then some of that is just on the engineering for a figure that can’t do a whole lot. Most will likely just have him stand there on their shelf and that will be that. And that’s what I plan to do with him. I have no plans on going too deep with this line, but I knew I wanted a Shredder to go with the turtles. This mostly gets the job done.

If you missed the rest of the 2012 NECA TMNT toy line coverage then check these out:

NECA TMNT 2012 Michelangelo

After a bit of a hiatus due to the Christmas holiday, we have reached the last of the four brothers from NECA Toys’ line of action figures based on Teenage Mutant Ninja Turtles, the 2012 animated series that aired on Nickelodeon. And who better to save for last than the party dude himself: Michelangelo. Mikey…

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NECA TMNT 2012 Raphael

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his…

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NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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The 2025 Action Figure Round-Up

What greatness was delivered this year?

It’s the end of the year so that means it’s time for year-end awards and accolades. It’s easy content and who doesn’t enjoy reflecting on another year gone by? Unless, of course, that year was a bad one. I don’t think 2025 is going to go down in history as a particularly good year, but that doesn’t mean there weren’t some great toys released or announced. I don’t always do posts like this, but I felt like I did a lot of toy reviews this year so it felt warranted. It was also interesting because some staples, like NECA’s Teenage Mutant Ninja Turtles cartoon line, didn’t put out a ton of figures. And yet I still managed to have reviews up almost weekly this year. I have a bunch coming in early 2026 as we play catch-up, but that’s probably true most years. It did feel like this year in particular had a heavy dose of releases at the end of the year and I think I know why – which I’ll get to momentarily. My rules for this list are pretty simple though: if it came out in 2025 and I got it then it’s eligible. Even if I haven’t technically posted the review yet. And since I’m based in the US, it’s all US release windows so if Asia was enjoying something at the end of 2024 that didn’t arrive at my house until 2025 then it’s fair game for me. Now, let’s get started with an atypical category:

The Storyline of the Year – Tariffs

Yes, those wonderful tariffs are being brought up again, but hopefully it’s the last I need to say about it until they’re gone. The “brilliant” strategy of the new administration in the US was to tax the hell out of imports because someone convinced the president that a trade deficit is akin to being robbed. It’s not. And even though tariffs are paid by those who are doing the importing, it’s a regressive tax that is passed onto the general public either in whole or in part. It varies from company to company, but it also created a bottleneck in shipping and some packages have been tossed or seized for “reasons.” I had one seized, but was fortunate the shipper re-sent without any additional charge to me, but it has meant I’m on week 6 for a package that still isn’t here as of this writing. I’ll tell that story when I get to the figure review. Anyway, tariffs have had a huge negative impact on a lot of industries this year and I’m not going to pretend that my hobby is the worst affected, but it still sucks and continues to suck as we head into 2026.

Reveal of the Year – Mondo X-Men ’97 Beast

He looks so good!

I don’t know why, but it feels like we’re always waiting on a toy company to deliver some version of Beast. Back in the early days of Toy Biz, Beast was one of the last characters featured in the cartoon series to make it to plastic (poor Jean had to wait even longer for a non Phoenix version) and current Marvel Legends collectors are waiting on him to finish up the X-Factor squad (they may technically be waiting on a properly costumed Angel too). With Mondo’s X-Men and X-Men ’97 line of sixth scale figures, we’re still waiting on Storm, Jean, Morph, and Beast, but in 2025 all but Morph were shown. Storm already went up for preorder too and I think Beast is expected next. Mondo showed him off in their end of year stream (they had previously announced and displayed him at a convention) and he looks fabulous. We’ve never had a proper animated Beast. The last one Hasbro did is good, but the portrait isn’t right for that version of the character. Animated Beast never had those whited-out eyes which I have always felt was inappropriate for the character as the pupils show the human within the beast. I’m a little afraid of how much a chunky boy like Beast is going to cost, but I can’t wait to add him to my collection in 2026!

Honorable Mentions: Mondo Squad Rocko’s Modern Life, Big Bad Workshop The Tick, Marvel Legends X-Men ’97 Apocalypse

Worst Toy Line of the Year – Jakks Pacific The Simpsons

Jakks got to take over The Simpsons from Super7 which meant more releases at a much cheaper price. Their output has been fine. I have nits to pick with them as I do most things, but for the price it’s hard to complain. What lands Jakks on this list though is just how damn frustrating the line is to collect. My local stores never got anything past Wave 2 until very recently when they got Wave 4. I was able to snag a Barney off of Target’s website, but nothing else from his wave has shown up in store for me or online and it’s very annoying. I’ve basically “quiet quit” the line as I’m not paying scalper prices for them or blowing a ton of gas riding around hoping to find them because the on-line inventory tracking is so poor.

Honorable Mentions: None

Figure I wish Arrived in 2025 – S.H.Figuarts Gamerverse Cyclops

A weird thing happened in 2025. Two companies, Hasbro and Bandai, decided to unleash upon us a “Gamerverse” line of figures. Hasbro has been doing that for years, but mostly for the Spider-Man games on PlayStation. In 2025, both companies are dipping their toes into Marvel vs Capcom and, oddly enough, both are focusing on the Marvel side of that equation. For Hasbro, it’s not a surprise as they don’t have a license for anything Capcom, but Bandai has been doing Street Fighter figures for years. Maybe they’ll get to more from them, but thus far we’ve only seen Marvel and sneaking out in Asia just before the end of the year is the first figure in the line – Cyclops. There are some things about the figure I’d change based on what I’ve seen so far, but overall I think he looks like the best Cyke that’s ever been. I like the Legends Cyclops I have from the VHS styled line of X-Men figures, but that one came with almost nothing. The X-Men ’97 one comes with some effect parts, but it looks horrible. This one may be the last Cyclops I’ll ever need so I’m really eager to see how he looks and moves in person.

Honorable Mentions: S.H.Figuarts Across the Spider-Verse Scarlet Spider, Storm Arena Street Fighter Alpha 3 Sagat

Debuting Toy Line of the Year – Storm Arena Street Fighter Alpha 3

Storm Collectibles has been releasing figures based on Capcom properties for years, but always in a weird scale and for a large sum of money. Perhaps feeling pressure from Jada Toys, Storm decided to launch a new line in 2025 based on designs from Street Fighter Alpha 3 and this time they were finally listening to fans. The Storm Arena line is a true 1:12 scale action figure line where each figure comes with alternate hands, portraits, a stand, and effect parts and for the low price of $26! I honestly didn’t see this one coming. Larger characters, like Sagat who is due any day now, will retail for more, but still at a hell of a price in today’s market. And the figures do not sacrifice anything as far as I can tell. The sculpts are terrific, the articulation is excellent, and they even retained that soft plastic torso Storm loves to use. They only managed to release two figures in 2025 and they’re basically the same figure with different heads – Ken and Ryu, and yet I was tempted to make them Line of the Year anyway. They are that good and I can’t wait to see how Sagat turned out. 2026 could really be the year this line takes off.

Honorable Mention: NECA Teenage Mutant Ninja Turtles (2012), Marvel Legends “Not Marvel vs Capcom” Gamerverse, InArt The Dark Knight Rises, Mondo The Real Ghostbusters

Most Disappointing Cancellation of the Year – Super7 Teenage Mutant Ninja Turtles (Vintage)

Super7 did not have a good 2025, but it did manage to finally make it’s long-planned pivot to action figures based on the 2003 version of Teenage Mutant Ninja Turtles, though how long-planned that was we don’t know. When Super7 first announced they were doing figures based on that show it was supposed to be in conjunction with their line of vintage-inspired TMNT. The release pattern would go Vintage, 2003, Vintage, 2003, etc. Well, plans apparently changed as Super7 clarified things to say the vintage-inspired line is “on pause.” I don’t know about you, but anytime I’ve seen a toy line described as being on pause the phrase has been synonymous with cancelled. Other than Marvel Legends, which saw Hasbro pivot to a 1:18 scale line when oil prices were incredibly high, I can’t think of another line that came back. Maybe Super7 will buck the trend, but it’s disappointing because there are some Technodrome-sized holes in the collection headlined (for me) by Heavy Metal Raph. We know Super7 was running into issues with Playmates who did not like them recreating their figures, but this is a case where the company needs to take a stand and go to bat for its collectors. Paramount wanted them to do 2003 which is fine, but they should have negotiated at least one final wave to give their fans what they have been waiting for. They managed to do it for Rat King, surely they could have for the rest.

Dishonorable Mention: NECA Gargoyles

Toy Line of the Year – JoyToy Teenage Mutant Ninja Turtles

This is a line I never saw coming. When JoyToy first showed off their 1:18 scale Teenage Mutant Ninja Turtles I was very much intrigued, but thought they would mostly be a one-off in my collection. Then came Shredder, Bebop, Rocksteady, April, Krang, and on and on it went. JoyToy pumped out a ton in this line in 2025 and there’s still more on the way including a 1:18 scale Turtle Van! And it’s not just the volume of releases, but the quality. These figures have a ton of unique sculpt, accessories, and paint and the roster is basically complete even if the line came to a sudden end today. We got freakin’ Zork already – that’s insane! Trying to pick a favorite is almost a pointless exercise and it’s the line I’m basically most excited for when a new reveal is announced because I never know what to expect. If you dismissed this line because of the scale or because it’s a little bit of a chore to collect due to the restrictions then I suggest giving it another look. It’s really been phenomenal.

Honorable Mentions: Storm Arena, Mondo The Real Ghostbusters

Worst Company of 2025 – Super7

All of that stuff I said about Super7’s vintage-inspired Teenage Mutant Ninja Turtles line can basically be copied and pasted here, but that doesn’t really tell the whole story. Not only did Super7 bungle some of their lines, they also laid off a huge chunk of their workforce and closed their retail locations. I get it, things must not be going well there and tariffs certainly didn’t help, but they dumped some of the people responsible for what little success they’ve had in recent years which didn’t make a whole lot of sense. And they’re still just doing stupid stuff with their line. They are expected to deliver wave 2 of the 2003 TMNT line in the coming weeks, but wave 3 consists of Hun, April, and a Raph with a motorcycle – who asked for that?! And their prices continue to climb where now it seems like $65 is the new norm for them and the figures hardly live up to the term “Ultimate” anymore. They are in a price point all on their own that is grossly out of touch with the wider market. I have no idea how they survive 2026 at this point. I’m not rooting for them to fail, just expecting it.

Honorable Mention: None

Worst Figure I Reviewed in 2025: Super7 Ultimates! Ghost Papa Emeritus IV

I call him Mr. Frumpy.

Probably no surprise that my pick for worst company of the year is also responsible for the worst toy I reviewed in 2025. This Papa Emeritus isn’t terrible on its own. It’s the same body we’ve seen before with a few tweaks, but the blatant false advertising really stuck in my craw. The base figure is merely okay. It looks a little cheap especially considering the price, but is a decent likeness. With the soft goods though it just looks frumpy and awful. The solicitations they sent out for the figure with the soft goods look nothing like the final version. I don’t expect any release to precisely match a promotional shot, especially one using digital renders of a figure and not a prototype, but there’s a limit and Super7 betrayed its fanbase with this one. And yet, I still ordered Papa V Perpetua with the hope it will actually resemble the figure I purchased so clearly I’m part of the problem.

Action Figure of the Year – The Runners Up

Marvel Legends Gamerverse Wolverine – this figure is a blueprint for what I want to see from Marvel Legends going forward. The sculpt is unique and appropriate for this version of Wolverine, but mostly it’s the articulation. They finally went with the double-ball peg joint in the diaphragm and combined it with a ball joint at the waist. No more ugly ab crunch. The only thing that sucked about this release is you had to also pay for a crappy Silver Samurai since it was sold in a two-pack.

Mondo X-Men ’97 Nightcrawler – a sixth scale figure would have to be really special to take the top spot, but Nightcrawler came close. Maybe if I had been able to get the limited version, or if the economic conditions didn’t push the price to over $300 for the same, I’d have given it to Nightcrawler, but runner-up isn’t bad. This figure looks impressive, as all Mondo figures do, but it does something most don’t which is they made it fun to pose. Even their Spider-Man couldn’t manage that. Look for the full review in the coming weeks.

JoyToy Groundchuck – I said it was hard to select just one figure from JoyToy’s excellent line of TMNT figures, but if I had to pick one it would be Groundchuck. Not only does he look impressive, he comes with so many tremendously fun accessories. I love it when an action figure creates a dilemma for me when it comes to displaying it on my shelf and this one qualifies. I currently have him with three effect parts attached which is kind of ludicrous, but oh so much fun!

Action Figure of 2025 – InArt The Dark Knight Rises Batman

Queen Studios really came out of no where for me. I wasn’t asking for a Batman based on The Dark Knight Rises, but this figure looked so damn good that I couldn’t say “No.” This is, quite simply, one of the best 1:12 scale figures I’ve ever had the pleasure of handling. The sculpt is incredible, the likeness is spot-on, and the articulation is great. If you got the deluxe version then you also got a ton of accessories as well. In a way, it has the opposite problem for me when compared with the JoyToy Groundchuck in that he just looks so cool standing in a vanilla pose that I am not tempted to pose him with anything else. The shortcomings with this release are few – the alternate portraits are too similar, no wired cape, and it’s not sold in the US. It was still relatively easy to import for under $100, which while not cheap, actually feels worth it compared with other figures in that price range (it’s cheaper and likely better than what Mezco is prepping). While it’s not exactly fair to compare such a figure to one that costs $25, this one is so exceptional that it just had to be it. It’s so good that they got me to preorder their next Batman based on Arkham Origins even though that’s another figure I wasn’t asking for and they damn near got me with their Dark Knight Rises Catwoman. I expect it to be every bit as good as this one too. Keep your eyes on Queen Studios and their InArt line because they are making some terrific stuff.

If you want to read more about the best figures of 2025 then check these out:

INART The Dark Knight Rises Batman – Deluxe Version

Is this a review I really need to do? Probably not, but I’m doing it anyway. Queen Studios wasn’t a shop that was on my radar going into 2025. I’m guessing that’s true for a lot of folks and that’s probably why they had a media blitz when it came time to promote their brand…

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Marvel Legends Gamerverse Wolverine vs Silver Samurai

Video game inspired action figures are quite the hot ticket right now. I’m not entirely sure why that is, but maybe some of that is owed to Jada Toys and how well received their line of Ultra Street Fighter 2 action figures have been received. Hasbro, for their part, has had a “Gamerverse” subline of…

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JoyToy TMNT Groundchuck

Last week we had ourselves a look at Dirtbag from JoyToy’s line of 1:18 scale Teenage Mutant Ninja Turtles action figures. As most probably expected, we’re back this week with a look at his buddy Groundchuck, the mutant bull that could have very easily been named Bull’s Eye, but maybe Playmates felt that was too…

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Marvel Legends X-Men ’97 Sentinel

He’s here and he’s ready to rock!

When X-Men premiered on Halloween 1992 the big bad guy of the day wasn’t Magneto, it wasn’t Apocalypse, it was the Sentinels. The mutant-hunting robots were chosen because they represented the threat from humanity as it pertained to the protagonists of the show. Any show or comic book can put some scary dude in a cape and call him the bad guy, but X-Men wanted you to know that the biggest threat out there for the heroes was humanity itself which had allowed its fear and bigotry to manifest itself in the form of giant, killer, robots. It sounds kind of crazy, even silly, but it worked as those cold, detached, humanoid robots stalked a young girl and even killed one of the X-Men. And when it came time to bring the X-Men back for X-Men ’97 it was decided pretty early on that the Sentinels needed to be a focal point of that return season.

So…this guy is so big my background is basically useless. And I even cut off the top of his head in this comparison with a standard Marvel Legends release and a Mondo sixth scale one.

The Sentinels, being 30′ robots have never made for easy toys or action figures. Back in the old days, there was a Sentinel toy that was probably 14″ tall or so and was more of a play thing than something that looked cool or intimidating. The legs didn’t move, it had blast off hands and toes, and there was a retractable claw on one hand. It seemed almost lame even to me, but I still bought it when I had 20 bucks burning a hole in my pocket. In the Marvel Legends era, the Sentinel was the second build-a-figure and was the first I completed. It was more of a modern look, but still cool and I hung onto it for a long time until eventually selling it when I thought I was done with Marvel toy collecting (hah!). More recently, we’ve had a HasLab Sentinel, smaller arcade game Sentinels, and now this new made-to-order one. The HasLab model has been basically Hasbro’s crowd funding way to make more riskier products. It has always struck me as ridiculous that a company the size of Hasbro needs to resort to crowd-funding for anything, but the model has worked mostly well save for a failure here and there. The newer made-to-order model is simpler and something that strikes me as a better way to do things. They put a product up for a price and if you want it you order it, and if you don’t you don’t. It took about 14 months for fulfillment, but the Sentinel is here and hopefully it’s spectacular.

The Sentinel retailed for $175 direct from Hasbro with free shipping. It arrived in a brown box with a brown shipper box inside it. Within that is the actual product box. It contains a graphic on the front illustrating what’s inside with a larger picture on the right spine of a Sentinel in action. The other side has a group shot of the cast of X-Men ’97 and the rear has a cross-sell along with a shot of the figure in action with other X-Men ’97 action figures. There’s no window so if you got this as an in-box collector it might not do the trick for you, but if you just want a box that looks nice and fits in with the other X-Men ’97 boxes then this is fine. Inside it is another brown box and tray with the figure inside. It comes bagged and all of the accessories are bagged as well to protect it as much as possible and it seems good enough. In spite of that, my figure does have some dings on it. There’s light scuffing on the chest and on the side of the neck. I don’t think it has anything to do with how the product is shipped, I think this is just from assembly at the factory, but it’s a little disappointing.

Apart from those blemishes, the Sentinel cuts a nice figure and presents well. Those scuffs are only visible up close, and while they shouldn’t be there, they don’t really impact my enjoyment of the product. This dude is pretty damn big and even though I saw lots of images online including Hasbro’s display at San Diego Comic Con, it still didn’t prepare me for how big it is. I have the Sentinel at about 22″ in height which is also the advertised height. It has some heft, especially in the lower legs. Now, the plastic is pretty hard and I likened the feel to a Super Soaker when someone asked me my thoughts, but it presents reasonably well. It is a Legends release so there’s not a lot of paint. The darker purple near the collar is painted on as are the black lines. The face has painted details and there’s a little linework on the top of the head and some on the belt. It’s mostly clean, though there is a blemish on the black linework on the rear of my figure that I’ll probably touch up, but the figure isn’t overly shiny. And mostly it just looks like a cartoon Sentinel. It’s based on the updated look in X-Men ’97 which really isn’t all that different from the ’92 look so if you’re interested in it as a fan of the original series it should work. It also works as a classic, comic, Sentinel if that’s your preference compared with the more modern HasLab and should fit into a comic or animated display without issue. And at 22″ I think it has enough size. Are they usually presented as bigger in the show? Yeah, probably, and my guess is they’re more like 30′ tall, but they’re also pretty inconsistent (compare the first episode with the season finale and, in particular, Wolverine fighting them in the tunnels) in the show.

“This one’s for you, Morph!”

And the sucker is so big that I don’t think I could manage to squeeze it into a display at any other height. Nor do I think I could have found room for more than one, but Hasbro would probably like for people to double, or triple, dip on this release and the accessories aid with that. The Sentinel comes with an optional dome and face plate to display some battle damage. The dome is basically just missing a section so it exposes the “metal” underneath while the face plate is all cracked and broken. The sculpt and paint of the optional face plate looks terrific and I suspect it will give folks pause over how to display this thing. To further aid in the battle damage is an optional vent for the chest. This one has two wires poking out of it and it’s sculpted and painted well. Apart from that, there’s a pair of blast effects. They come in three pieces: a wide burst, a smaller burst to sit inside it, and the plume for the center. One centerpiece is longer than the other for a little variety and the parts are made of translucent, red, plastic with yellow painted on for a little pop. The smaller, inner, burst is actually translucent yellow so there’s a nice mix of color. They look good, but I do wish we got more of a beam effect too since that’s how their blasts were represented in the show. They can plug into the hands or the feet so if you have a means of suspending one of these in midair you could do a flying pose. The port on the hand can also accept the tentacle parts that came with the HasLab which is nice for those who have it, but why not toss one in with this set too? It’s already tooled so what could that possibly cost?

Even though this guy is much larger than your standard Legends release, it still moves like one. I don’t have that HasLab Sentinel, but I know one of the biggest issues people had with it were loose legs. To apparently address that issue, Hasbro put ratchets everywhere on this guy so nothing is loose. If you wiggle it a bit it will jiggle and the arms could move on you, but just don’t do that! The head and neck are separately articulated so there’s good range there. Again, I have some scuffing on the neck of mine, but it wasn’t caused by the articulation though I would still advise being a bit cautious. Shoulders, biceps, elbows, and wrists are all typical Legends articulation. What’s not are the fingers and thumb where each joint is a peg and hinge so you can individually pose each digit which is cool. Toy Biz loved articulating the fingers on the 1/12 figures back in the day and it was awful, but at this size it works fine. There’s a ball-joint at the waist and the crotch piece is a soft material so it can pivot in all directions without worry. Beyond that, we have the hips, thigh swivel, double-jointed knees, boot swivel, and ankle hinge and rocker. Range is pretty fair everywhere. No, he can’t do splits, but he can do walking poses and kick forward, should you want him to. The double joints at the elbows and knees aren’t going to produce much better than a 90 degree bend, but they don’t really need to. They are pin-less, but there’s also exposed screws that are holding things together. There’s no toe hinge, but I’m okay with that as this is more stable. And even with the tight joints, standing him can be a little precarious. I like the proportions, but I kind of wish they made the feet a little oversized to help with that stability, but I also haven’t had this guy topple over either.

If you’re pressed for space, something like this might be the best way to pose this guy.

Is this Sentinel worth $175? Yeah, I think it is. It’s not going to blow you away with how it looks. The lack of paint means it’s not like that giant dragon Four Horsemen solicited last year. It also doesn’t cost the nearly $1,000 that thing did. It’s an oversized Marvel Legends figure with Marvel Legends quality and I think the price is fair. It gets a little dicey post release as Hasbro does have extra product. Since they don’t charge upfront for these made-to-order pieces, consumers are free to cancel and either through that or via extra stock for replacements and such there are some available on the Pulse website at the time of this writing. I don’t know if that will be true when this goes live. They are no longer $175 though and are up to $220. Either production ended up being more than anticipated or those wonderful tariffs jacked the cost up, but it’s now not the same deal it was last year. It could also be part of Hasbro’s plan to reward those who preorder and keep that order with a cheaper rate and upcharge the Johnny-come-latelies. I don’t know, but I do know that $220 feels like a lot more and I’d have serious reservations about that price. I’m glad I don’t have to think about it and locked my order in a year ago, but if you missed it and feel FOMO kicking in then I guess you have a decision to make. Hopefully you got some cash for Christmas or something to make it an easier call. I think the Sentinels are some of the biggest (obviously) and most important villains for the X-Men and I’m so happy to finally get this version of the character in plastic. The HasLab wasn’t for me, but this is. Now where the hell can I put this thing?

Do you need some X-Men ’97 or ’92 figures to battle your Sentinel? Check these out:

Marvel Legends X-Men ’97 Cable

Today we finish our look at wave 3 of X-Men ’97 Marvel Legends action figures and I think I saved the best for last. Cable was one of the non-members of the X-Men to play a pretty substantial role in the original animated series. He showed up in multiple episodes in both the first and…

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Marvel Legends X-Men Animated Series Morph

This is it! This is the big one! Back on Halloween of 1992 Fox premiered X-Men and we were introduced to a character named Morph. For comic readers, it was a bit of a re-introduction as Morph was based on the character Changeling, but for copywrite reasons, had to undergo a name change. Changeling wasn’t…

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Marvel Legends X-Men ’97 Jubilee

The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave…

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NECA TMNT 2012 Michelangelo

If Michelangelo is here then you know what time it is!

After a bit of a hiatus due to the Christmas holiday, we have reached the last of the four brothers from NECA Toys’ line of action figures based on Teenage Mutant Ninja Turtles, the 2012 animated series that aired on Nickelodeon. And who better to save for last than the party dude himself: Michelangelo. Mikey has always been the more carefree, happy-go-lucky, turtle. He doesn’t take anything too seriously and just wants to have a good time. He does have a big heart though and the 2012 version of the character was perhaps the most childlike one we’ve seen yet. He is a teenager like his brothers, but he is the smallest of the four and kind of the baby of the bunch. Maybe there’s a bit of arrested development there, growing up in a sewer probably isn’t the best for emotional growth, but he can throw down when he has to and proved himself shockingly competent when stranded in Dimension X.

Michelangelo is the only one Raph has bragging rights over when it comes to height.

Michelangelo is another sculpt by May Thamtarana with paint by Geoff Trapp and Mike Puzzo. He’s number two in the series and with four turtles you can almost complete the mural on the side of the boxes which was done by Ciro Nieli. Michelangelo stands at 5.25″ making him the shortest of the four, as he should be. He has a smiling, almost cherubic, portrait by default which suits the character. Like his brothers, he also has a battle portrait with whited-out eyes and a yelling expression. As perhaps the most expressive of the turtles in the show, it’s a shame we only get the two heads. I’d love a pizza scarfing head, an excited yell, or something even more cartoonish. NECA likely plans on selling us more Michelangelo figures though so they don’t want to give it all up on the first go even if the box does say “ultimate.”

All of the turtles come with a slice, but Michelangelo is the only one who definitely needs one.

Michelangelo’s proportions and coloring looks pretty accurate to the show. He has thin arms and a pear shape to his body as it widens the further down you go. The plastron and belt have some nice distress effects sculpted and painted in while the pouches for his weapons are also present. Paint is mostly clean and NECA made sure to capture the freckles on Mikey’s cheeks. I do have one bit of paint slop near the left knee where it looks like some of the brown from the kneepad transferred to the leg. He’s very pleasing to look at overall and he might be my second favorite in the aesthetics department behind Donatello.

Michelangelo comes with a fairly substantial assortment of accessories. I already mentioned the second portrait, and for hands we have a set a gripping, pointing, hang loose, a relaxed left, and a C-grip right hand. The hang loose gesture is the same that came with Leo and it’s a much better fit here with Michelangelo. The C-grip hand continues to confound me to some degree as I’m not sure what accessory it’s intended to be used with. I guess the T-Phone, though you will have to heat the hand up first as it’s not quite wide enough to accommodate it. Which, yes, Mikey has a T-Phone as well as a slice of pizza and stink bomb, same as the other turtles. He also has his trusty nunchaku which are painted plastic handles joined by real chain link. The handles come apart where the chain meets them like the toon Michelangelo’s nunchaku, only here we’re not swapping to a spinning effect. Instead, Mikey comes with the longer chain with bladed weapon at the other end. In the show, Mikey’s ‘chuks could basically extend somehow and had a pop-out blade to make them just a little more formidable.

Aww, Icecream Kitty!

The last accessory is probably everyone’s favorite: Icecream Kitty. The mutated cat that lives in the freezer is included and she’s pretty well done. The figure doesn’t move, but it doesn’t really have to. It’s a nice spread of stuff, but with Mikey it feels like more could have been included. Some soft goods, pizza-stained, briefs would have been pretty funny. Some spinning effects would have also been much appreciated. I love the real chain look, but they don’t display well since gravity is always going to do its own thing. Like the other turtles, Mikey’s gripping hands are all really stiff so you may want to heat them up in order to get him to hold anything. With the handles of his weapons coming apart at the chain, they are easier to slip into his hands than some others. His second head also would not go on for me without heat, but your mileage may vary there.

Since we’ve looked at all of the turtles now feels like a good time to bust out the Playmates originals.

Michelangelo’s articulation is the same as the others, but with him the range is a little less. His upper body is so much smaller that getting much range out of the shoulders can be a challenge. The right shoulder on mine is a bit stubborn as well at the hinge. It’s not stuck, but it also doesn’t appear to enjoy being articulated. The hips seem more restrictive as well. The rest are fine and nothing required heat in order to function. He’s going to get into some basic poses, but likely won’t impress in that department.

Ninjas on the prowl.

Michelangelo is about as good as the rest of his brothers. In my book, that makes him pretty solid. This is a line that does a good job of capturing the aesthetics of the show in a very generic way. The characters are unmistakable for what they are, but the available portraits and articulation are limited enough that you likely won’t be able to recreate your favorite scene. That’s pretty par for the course with NECA though which is very much an aesthetics forward approach with articulation and accessory count secondary. Aside from the hands, there is no reuse between the turtles so this isn’t as cheap a line to produce as some which is also probably why a lot of accessories are repeated. NECA was able to keep the MSRP at $38, which while not exactly cheap, is also not horrendously overpriced. These are a much better likeness at a far friendlier price than what Super7 did with its 2003 line. All that is to say if you liked the other 2012 offerings from NECA then you’ll like Michelangelo. And if you bought the other brothers you’re probably not skipping this one anyway. They are the best looking figures based on the show thus far and likely will remain that way for a long time to come. We may be done with the turtles, but we’re not done with wave one just yet as we have one final figure to look at: the Shredder!

If you missed the other reviews of NECA’s 2012 turtles then look no further:

NECA TMNT 2012 Raphael

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his…

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NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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NECA TMNT 2012 Leonardo

We’re going to start this one off with a question: When you order directly from a producer, do you expect to be first in line for product? NECA’s recent launch of its Teenage Mutant Ninja Turtles action figure line based on the 2012 Nickelodeon series raised this question. On September 16, NECA launched the line…

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The End of an Era – There Will be No More Playmates TMNT

Before 2025 left us, it had one big piece of news to drop when it comes to action figures: Playmates Toys will no longer hold the master toy license for Teenage Mutant Ninja Turtles. If you’re into the action figure collecting hobby or have ever been a fan of Teenage Mutant Ninja Turtles then you’re likely aware of how big this is. Just in case though, without Playmates there would be no TMNT as we know it today. In the 1980s, the comic was a surprise hit and it attracted the attention of Marty Freedman and his Surge Licensing brand. At the time, there wasn’t much to Surge, but TMNT co-creators Kevin Eastman and Peter Laird decided to let Freedman sell the property as a potential toy franchise. The only problem was no one was biting.

Enter Playmates Toys which, at the time, was known mostly for dolls and such. The action figure market had been burning pretty hot in the 1980s and basically every toy maker wanted to find a way to penetrate it. There was definitely an element of oversaturation come the middle part of the decade. Kenner’s Star Wars line had basically created the modern action figure, but that line had slowed considerably following the completion of Lucas’s original trilogy with 1983’s The Return of the Jedi. Mattel had made huge in-roads with Masters of the Universe, and it paired with an animated series had basically created the modern blueprint for how to market toys to boys. Playmates was the only company interested in turtles and their involvement was contingent upon an animated series being created to accompany the line. The existing comic book just wasn’t going to cut it because of its limited reach, but also because it was not a book intended for kids. Playmates provided most of the financing for the original mini series that launched the TMNT franchise which debuted in late 1987. The first wave of figures followed in the summer of 1988 and the rest is history.

The source for the news that Playmates will not be continuing with TMNT.

Teenage Mutant Ninja Turtles has never been as popular as it was around 1988-1991. Still, it’s also never really gone away and alongside the franchise this whole time has been Playmates. Peter Laird stuck with them when it came time to reboot the franchise in 2003 and Viacom stuck with the company after acquiring it in 2009. That meant toys for a new film franchise, a new animated series, and then the successors to those. In 2025, Skydance stepped in and bought Paramount, which is the parent company of Viacom. With the master toy license apparently expiring at the end of 2026, Skydance has decided not to continue with Playmates for whatever comes next for TMNT ending a partnership that lasted nearly 40 years and is responsible for what the franchise is today.

As an adult collector, I won’t pretend like the mere fact that Playmates will no longer be making toys based on TMNT is a thing that upsets me. I long ago outgrew what Playmates was doing who remained committed to creating affordable toys for children even as the demographics of the action figure consumer skewed older and older over the years. Sure, they made some attempts at more collector focused toys and their reissues of vintage-era toys over the years likely hold more appeal for adults than kids, but Playmates wasn’t out here truly trying to compete with other companies producing adult collectibles. For that, we’ve had NECA, Bandai, and to a lesser extent, Super7. For years, the master license agreement Playmates held prevented other companies from making collector-focused toys based on TMNT, but that went away in the 2010s. Collectors may have still fumed at Playmates at times since they did have a hand in ending Super7’s line of vintage recreations, but I never personally blamed them for protecting their own designs. If Super7 wanted to recreate those old toys in 1:10 scale then they needed to get the legality of that all cleared up on day one and not figure it out as they went along.

This news is undoubtedly terrible for Playmates and those who work for the company. In the notice to investors announcing the decision, Playmates included the percentage of revenue TMNT had for the company over the past several years and it’s pretty staggering. I don’t know how they replace that. This year, Playmates has tried at bringing back Mighty Morphin Power Rangers, but I have no idea how well it’s performing (based on the toy aisles around me, not well). I know they had Godzilla and Voltron somewhat recently, but neither seemed to have made a big splash. Where they go from here is anyone’s guess and I hope this doesn’t put an end to them.

With the agreement with Playmates coming to an end, does that also mean NECA’s days are numbered?

From a collector standpoint, what this means for the other companies holds great interest to me. It is not uncommon for other licensing agreements to be tied to the master license. In other words, if the master license expires at the end of 2026 for Playmates then it’s possible the same is true NECA, McFarlane, Super7, and everyone else. TMNT has become the property that has the most cooks in the kitchen these days. It’s almost comical how many companies have made TMNT figures of late. The licenses for overseas production (like JoyToy) may not be impacted at all nor may a license for an odd scale like Mondo’s who is embarking on a new line of sixth scale turtles in 2026. Or maybe they are? We don’t know, and it likely depends on what comes next.

Typically, if a company is not renewing the master license it’s because another company came in and outbid them. So far, we don’t know that to be true as no one has come forward with such an announcement. This is curious as one would expect that whoever did land TMNT would be pretty excited about it and would want to make such information known to its own investors. With Toy Fair a mere two months away, it’s possible such news is being saved for the trade show, but in today’s world that rarely seems to happen. It’s possible this news that Playmates will not hold the license after 2026 was designed to drum-up bidding for it. If Playmates apparently can’t afford it any longer it begs the question who can? Most immediately assume Hasbro could be in play. As one of the biggest toy producers in the world they’re always going to be linked to any major property that comes loose. Mattel could be in play, but that company just laid out money for the DC license – can they take on TMNT too? McFarlane, who previously held the DC license and will be losing it this coming year, just started dabbling in TMNT in 2025 – maybe that relationship has worked well? Could they possibly afford it?

Whoever does get the license will likely want more control over the property like Hasbro does with its Disney properties and like Mattel will exercise with DC. This could very well be the end for NECA, Super7, and the rest as far as TMNT is concerned. Unless one of them can manage to afford the master license or if Skydance surprises everyone and elects not to pursue a traditional master license. It’s possible that with Mutant Mayhem 2 on the way in 2027 that Skydance just wants to license that brand out to someone to make toys geared towards children. Maybe they end the general license and instead put into actual agreements certain eras of the franchise. NECA gets ’87 and 2012, Super7 gets 2003, McFarlane keeps IDW, etc. I doubt it, but until we hear otherwise I suppose it’s possible.

And why do I doubt it? Because companies like Skydance are in this to make money. Playmates likely paid more money for the master license than any of these companies and it wouldn’t surprise me if their sales are still more profitable than the collector market. As new owners, Skydance holds no allegiance to these old agreements. In corporate acquisitions, it’s not at all uncommon to see the new owner end past agreements and forge ahead with its own. They like to be able to tell their shareholders that they’re responsible for whatever revenue they make and not attribute it to the old regime. It’s stupid, but that’s how these things often go. And eliminating these deals and obligations can also lead to something else: a potential sale of TMNT.

It’s probably not a good thing when your new owner doesn’t view you as a key part of the company’s future.

When Skydance acquired Paramount this summer, new chairman George Cheaks circulated a memo in which he named the key franchises for Paramount as SpongeBob Squarepants, PAW Patrol, RuPaul’s Drag Race, South Park, Ms. Pat, and The Daily Show. Notably absent was Teenage Mutant Ninja Turtles and this memo was often brought up in news reports about the cancellation of the Paramount Plus series Tales of the Teenage Mutant Ninja Turtles. It begs the question that if Skydance doesn’t view TMNT as a key part of its present and future does that mean they want out of the turtle business? It’s certainly possible and if the franchise isn’t tied down by any other external agreements that might actually make it more attractive to potential buyers. The sequel to Mutant Mayhem is due to arrive in the fall of 2027 and how Skydance handles that could reveal a lot. If a delay is announced early on in 2026 that could be a bad sign. It feels like anything could be on the table there as Warner Bros. has recently shown the world these massive corporations do not care one bit about cancelling a movie for tax write-off purposes.

The only certainty right now is that Playmates will stop producing toys for Teenage Mutant Ninja Turtles at some point in 2026. Where they cut things off remains to be seen. If they have more stuff planned for the current iteration of the franchise do they continue with it or just shut it all down? Do they just go all out with rereleases in 2026 as those are quicker to produce (assuming they still have the molds) and probably sell just as well as the new stuff? It seems like if they’re ever going to cash-in on the likes of Scratch and Hot Spot now would be the time do it. As someone who fell in love with TMNT back in the 80s when Playmates came onboard I’m definitely sad to see this era come to an end for no reason other than it’s just something that’s always been. Teenage Mutant Ninja Turtles no longer being associated with Playmates would be like Hasbro dropping Transformers or Mattel selling off Masters of the Universe. For me, this will be the biggest shake-up in toys since Marvel went to Hasbro ending the Toy Biz era. My hope for 2026 is that these other companies don’t take anything for granted. If they’ve been holding back on anything, now is the time to do it because tomorrow is promised to no one.

If you want to reflect on the Playmates output for TMNT then maybe these will interest you:

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